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SUMMARY REFERENCIAS
his research was developed necessary for the understanding of the Corchuelo Rodriguez, C.A. (2018).
as a classroom project of the interrelationships between the urban Gamificación en educación
TSustainable Urban Systems components and the resources for their superior: experiencia innovadora
elective course of the Administración operation. In this way, the game allows para motivar estudiantes y
Ambiental program of the Universidad the analysis of the metabolic processes dinamizar contenidos en el aula.
Piloto de Colombia where the Block’ of the city on a neighborhood scale Edutec Revista Electrónica de
hood software was used to understand through the interconnection of the Tecnología Educativa, (63), 29
from the simulation the concepts blocks, their entrances, exits, and the García Lázaro, I. (2019). Escape Room
of urban metabolism and its impact synergy that they generate between como propuesta de gamificación
on the sustainability of cities. The them. Therefore, the game allows en educación. Revista Educativa
software invites players to visualize a establishing guidelines for the analysis HEKADEMOS, (27), 71-79.
neighborhood by building structures of the operation and the limitations Recuperado a partir de https://
from a catalog of more than 200 blocks, of urban systems in a simple way, hekademos.com/index.php/
which present a synergy with each becoming a gamification tool in the hekademos/article/view/17
other, showing through causal diagrams classroom for learning the principles of Los videojuegos pueden transformar
how the outputs of one become the urban sustainability. el aula. (2016, diciembre 22).
inputs of another block. evidencing how Recuperado 7 de mayo de 2021,
the city becomes a complex system. de Aikaeducacion.com website:
The student has the challenge of http://www.aikaeducacion.com/
maintaining an ecological balance since tendencias/los-videojuegos-
each placed block will consume and transforman-aula/
produce resources of different types, Meares, H. (2016, mayo 17). Jose
this number of resources increases Sanchez: The architect-turned-
or decreases when there is synergy video game creator. Recuperado
between them, the blocks to which the 7 de mayo de 2021, de Curbed
input is not provided. required, they website: https://archive.curbed.
deteriorate slowly and to the point com/2016/5/17/11672254/
of collapse, depleting resources and architecture-video-game-
thus unbalancing the entire system. blockhood-jose-sanchez
This makes it possible to establish a Ortiz-Colón, A.-M.; Jordán, J.; Agredal,
relationship of causality and dependency M. (2018). Gamificación en
between each of the blocks used for educación: una panorámica sobre
the design of the city, as well as making el estado de la cuestión. Educação
it necessary to balance the resources e Pesquisa, 44(0). doi:10.1590/
used and demanded. The software s1678-4634201844173773
is both an educational and research
initiative that explores the connection
between games, architecture, and the
sustainability of cities, contributing
through a digital infrastructure to the
ecological and systemic thinking that is
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